HORIZON KEEPERS

FIREPOWER, SKILL, TIME PARADOX.

PC Massively Multiplayer Online Co-op Shoot'em up

Early Access | Work in progress
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CREDITS

All contents (code, graphics and musics) created by
Pierre 'Codrer' Fontaine. All rights reserved.

COPYRIGHT NOTICES

Some materials are derived from DOSCH DESIGN Sci-Fi Texture bank resource
Sfx wav are based on Creative Common Zero (CC0) samples from freesound.org
Space box: created using Spacescape 0.3 by Alex Peterson
S01E02 / Sky box: "Grimm Night" environment map by Jockum Skoglund
Ground textures based on various public domain images. In case of any misuse of a copyrighted one, please contact me for removal or crediting!


The Codrer team shot while brainstorming new ideas for you.

SOFTWARES USED & LOVED

Code: Microsoft Visual Studio 2010 C++
Engine: Ogre 3D 1.9
API: Microsoft DirectX 9.0 (June 2010 D3DX9_43)
Server side: Linux Debian
Modeler: 3DS Max / OgreMax exporter
Textures: GIMP / Paint.net
Music composing: Renoise tracker / Vanguard VST
Sound processing: Audacity
Video Editing: Sony Vegas / AVC
This web page: Notepad++


Early Access

HK is still under development. Server is now open 24/7 and the game actually functional. Early access is here to allow step by step integration of content in order to balance the gameplay and to refine overall quality of content (graphism, interface, translation...). Season 1 tests (pve) are almost complete; season 2 tests (pvp) will be the next step within a couple of weeks.

Last update: Mar 09 2016 | version 0.12.265 S01E03

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Horizon Keepers © Copyright 2016 by Pierre "Codrer" Fontaine